sexta-feira, 27 de outubro de 2017

Evolution and History of Video Game Consoles 1976-2017


1976 – Fairchild Channel F
CPU Fairchild F8 | 128x64

1977 – Atari 2600
CPU MOS Technology 6507 @ 1.19MHz 8-bit | 128 bytes RAM |

1978 – Magnavox Odyssey 2
CPU Intel 8048 | 64 bytes RAM, 1024 bytes ROM | 160x200

1980 – Intellivision
CPU GI CP1610 | 524 bytes RAM | 40x24

1982 – ColecoVision
CPU Zilog Z80 | Storage 32 kB

1982 – Atari 5200
CPU MOS 6502C @ 1.79MHz

1983 – Nintendo Entertainment System (NES) / Famicom
CPU Ricoh 2A03 8-bit | 2 kB RAM | 256x240

1985 – Sega Master System / Sega Mark III
CPU Zilog Z80 @ 4 MHz | 8 kB RAM, 16KB VRAM | 256×192

1986 – Atari 7800
CPU Atari SALLY 6502 @ 1.8MHz | 4 kB RAM | 320×240

1987 – Atari XEGS
CPU MOS Technology 6502C | 64 kB RAM | 384x240

1987 – TurboGrafx-16 / PC Engine
CPU Hudson Soft HuC6280 | 256 kB SRAM | 565×242

1988 – Sega Mega Drive / Sega Genesis
CPU Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 72 kB RAM | 320x240

1990 – Super Nintendo Entertainment System (Super NES) / Super Famicom
CPU Ricoh 5A22 @ 3.58 MHz

1991 – Neo Geo System
CPU Motorola 68000 @ 12MHz, Zilog Z80A @ 4MHz | 64 kB RAM, 84 kB VRAM | 320×224

1993 – FM Towns Marty
CPU AMD 386SX 16MHz @ 32-bit | 2 MB RAM | 640x480

1993 – Atari Jaguar
CPU Motorola 68000 @ 16MHz 64-bit | 2 MB RAM

1993 – 3DO Interactive Multiplayer
CPU ARM60 12.5MHz @ 32-bit | 2 MB RAM | 32KB SDRAM Storage

1994 – PC-FX
CPU NEC V810 @ 21.5MHz 32-bit | 2 MB RAM | 256x240

1994 – Sega 32X
CPU 2xSH-2 @ 23MHz 32-bit | 256 kB RAM, 256 kB VRAM | 320×240

1994 – Sega Saturn
CPU 2×Hitachi SH-2 @ 28.6 MHz | 16 MB RAM | 704×224

1994 – Sony PlayStation
CPU R3000 @ 33.8MHz | 2 MB RAM, 1 MB VRAM | 640×480

1995 – Nintendo Virtual Boy
CPU NEC V810

1996 – Nintendo 64
CPU NEC VR4300 @ 93.75 MHz 64-bit | 4 MB RDRAM | 64 MB Storage

1998 – Sega Dreamcast
CPU Hitachi SH-4 32-bit RISC @ 200 MHz | 16 MB RAM | 640 × 480

2000 – Sony PlayStation 2
CPU Emotion Engine @ 300 MHz | 32 MB RDRAM | 480 x 480 | Storage 40 GB |

2001 – Nintendo GameCube
CPU IBM PowerPC Gekko @ 486 MHz

2001 – Microsoft Xbox
CPU Intel Pentium 3 @ 733 MHz | 64 MB DDR SDRAM | nVidia NV2A

2005 – Microsoft Xbox 360
CPU PowerPC Tri-Core Xenon @ 3.2 GHz | 512 MB GDDR3 RAM | ATI Xenos 500 MHz

2006 – Sony PlayStation 3
CPU Cell Broadband Engine @ 3.2 GHz | 256 MB XDR DRAM | NVIDIA/SCEI RSX 550 MHz

2006 – Nintendo Wii
CPU IBM PowerPC @ 729 MHz | ATI Hollywood 243 MHz

2011 – Nintendo 3DS
CPU ARM11 Dual-Core @ 268MHz, ARM9 single-core | 128 MB FCRAM, 6 MB VRAM | 800×240

2011 – Sony PlayStation Vita
CPU ARM Cortex-A9 Quad-core | 512 MB RAM, 128 MB VRAM | 960x544

2012 – Nintendo Wii U
CPU Tri-Core IBM PowerPC Espresso @ 1.24 GHz | 2 GB DDR3 RAM | AMD Radeon Latte 550 MHz

2013 – Sony PlayStation 4
CPU AMD Jaguar 8-core @ 1.6 GHz | 8 GB GDDR5 RAM | AMD GCN Radeon

2013 – Microsoft Xbox One
CPU AMD Jaguar 8-core @ 2.3 GHz | 5 GB DDR3 RAM | AMD Radeon GCN 1.172 GHz

2016 – Microsoft Xbox One S
CPU AMD 2 quad-core Jaguar @ 1.75 GHz | 8 GB DDR3 RAM | AMD Radeon GCN 914 MHz

2017 – Microsoft Xbox One X
CPU AMD 2 quad-core Evolved @ 2.3 GHz | 12 GB GDDR5 RAM | AMD Radeon GCN 1.172 GHz

2020 – Microsoft Xbox Series X
?

2020 – Sony PlayStation 5
?

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